๐ŸŒฟ Flutterjar, Devlog #1


Hi! I wanted to write a quick devlog now that Flutterjar is finally out in the world.

This game started as a very small idea: what if you could keep a tiny ecosystem instead of managing a checklist? I wanted something calm, a little weird, and alive in the background. Something you check on, not something that demands attention.

Flutterjar is about gentle care. Bugs wander around, groom themselves, hide in logs, go out foraging, get sleepy at night, and generally do their own thing. You're not rushing or optimizing, you're just... tending.

๐Ÿ› How the bugs work

Each bug has its own behavior rules and moods. Nothing is scripted beat-for-beat. They decide what to do based on time of day, hunger, thirst, and a bit of randomness. That's why the jar sometimes feels different even if you didn't do anything.

Affection is intentionally slow. You can pet bugs, feed them, mist the jar, but there's a cap per 12-hour window. You're not meant to grind it. Checking in once or twice a day is enough.

Affection also affects things like foraging rewards, so caring consistently matters more than doing everything at once.

โš ๏ธ Known issue

There is a known bug right now where the little heart animation doesn't always show after the first touch. Affection is still being applied correctly, it's just a visual feedback issue. This is on my fix list.

๐ŸŒฑ What's next

Right now I'm focused on polish: smoothing out UI feedback, fixing small bugs, and tuning balance. More bugs, upgrades, and cozy details are coming as the jar grows.

Thanks for checking it out and spending time with my tiny bugs. ๐Ÿ’š More updates soon.

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